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The Implementation of Rewind in Braid

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Further reading 1

Caption notes

Rewind in Braid must recover the world at a chosen frame. Jonathan Blow starts from that requirement, then exploits similarity between frames: base frames hold entity state and intervening frames hold field differences.

Community transcript ↗
Original passages · 2
record the full state of the world, because you know that's robust. You know you can reproduce that.
The Implementation of Rewind in Braid · ▶ 5:06–5:11
I have to decode what's in the base frame. And then I have to apply the diffs to the base frame.
The Implementation of Rewind in Braid · ▶ 13:30–13:36

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