A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering在 YouTube 播放 ↗
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Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
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