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How I implemented MegaTextures on real Nintendo 64 hardware

James Lambert在 YouTube 播放 ↗

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James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.

档案英文原文 · 来自 HackerTube 开放档案,暂未收录字幕分析。

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