8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
GDC Festival of GamingYouTube ↗
Further reading 1
Caption notes
The fighting game advances before the remote input arrives. When a prediction misses, the engine restores state and simulates forward. The talk separates the cost of those extra ticks from the final rendered frame.
Community transcript ↗Original passages · 2
The game will proceed without remote input, and when remote input is received, we will roll back and then simulate forward.The simulated frames are the ones that you simulate forward with a stripped down version of the game to get back to the current tick.