Rant: Entity systems and the Rust borrow checker ... or something.
Jonathan Blow在 YouTube 播放 ↗
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Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
档案英文原文 · 来自 HackerTube 开放档案,暂未收录字幕分析。